The M1911 pistol saw a very slight reduction in the rate of fire, to the point of being almost negligible. The examples given by XclusiveAce show that the RPK-74 saw both its ADS and sprintout time brought from 500ms to 475ms, meanwhile, the M60 saw an increase from 400ms to 525ms and 450ms to 525ms. Next up, the LMG’s saw their ADS and sprintout times changed. This is to stop overly mobile sniping, and quick scoping being too overpowered. The first thing to mention is that all snipers saw their aim-down-sight speed increase alongside the aim-walking speed being slowed down. There are tons of changes when it comes to weapons, as balancing is always an active component of games such as this. EMP no longer cancels the Blitz Shield, and now when wielding it, you won’t take any incendiary damage from those using incendiary bullets.Digital Ghillie suit black patches are now properly hidden.Echelon saw improvements to its animation to make it feel more powerful.Several other abilities saw some adjustments, but not quite at the depth that Libertad did. That’s not all, though, El Remedio also received a nerf with a longer cooldown, a reduced healing rate, and making it easier to destroy. Libertad saw changes to its regeneration along with Biovita getting nerfed to only bring you to max health, no overhealing, and heal you at a slower rate. The Libertad faction abilities saw some adjustments, and they’re mostly nerfs. In addition, consoles received a flat 5% increase to aim assist. What this means is improvements to the slowdown areas, directionality, and a fix to issues with aim assist in point blank range. In the meantime, it’s supposed to be more playable now and that’s a big step in the right direction.Īdjustments have been made to aim assist since the XDefiant Closed Beta, affecting what XclusiveAce refers to as “the bubble” around players. The netcode is still being worked on, and will hopefully be much more ironed out in the official launch. It’s still not optimal, but it’s certainly in a better state than it was in the previous play session. Something the game desperately needed, improvements have been made to the netcode of XDefiant. Console controller input lagĬonsole controller input lag was something that was talked about a lot in the Closed Beta, but seems to have been addressed moving into the Open Beta.Īccording to XclusiveAce, the input lag made it extremely difficult to “aim properly” previously, so this is a much-welcomed adjustment that will make the game more responsive for those on a console. The information in this article was put together by YouTube content creator TheXclusiveAce in a recent video. XDefiant roadmap revealed - tons of new weapons, maps, factions, and Battle PassesĪll major changes Open Beta changes in XDefiant Credit: Ubisoft XDefiant Open Beta: How to join, release date, and key details All major changes Open Beta changes in XDefiant.
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